The Town

All who come to Isla de Oro, be they skallywag, craftsman, or merchant, make their home in Puerto Dorado. It is a rich and colorful shanty town, where citizens are free to sprawl as they please and define their own borders with their fellow skallywags. As such, most homes are made in close proximity to the lake on the south side of the bay, and within cannon-shot of the old Navy fort.

Town Square
This is where the vast majority of the action on the Isle takes place, bustling daily with heavy traffic of pirates as well as of general townsfolk, all heading to the major social locations centered about this pavilion. There is never a dull moment here, whether it is furthering relations with visitors and making official pronouncements in the day, or celebrating victories and life in general at night.

Thatch's Tavern

 * The favorite haunt of every denizen of the Isle, and the home of everybody's favorite metallic publican, Yarrbot. This is the place to which pirates return after a hard day of raiding to celebrate their success, or grumble about defeat. Whatever mangoes that are acquired on raids are preserved and stored here, and it is here that Joey's famous Choccy Rum is brewed and barreled. (See Thatch's Saloon in the Library for a tale of the shenanigans that go on there)

Buccaneer's Brawling Arena

 * This is the place for officially sanctioned fights, brawls, and free-for-alls. Every sort of combat, from multi-contestant fisticuff matches to pistol and sword honor duels, are organized and held here, under fairly rigid rules of conduct for the most part. If a pirate is particularly hot under the collar, this is where he goes to blow off steam in a somewhat civilized manner.

Showboat Gallery

 * A very informal place for the Isle’s citizens to show off their general creations, or treasures they find when out and about on the seas, the Showboat is also a favored location to boast about particularly successful raids as well. Tales are told, and trinkets and mementos displayed for those who weren’t there to marvel at and envy, until their own chance at glory comes along.

The Embassy

 * Even a secret pirate republic requires a few allies, and for those functions, this stately façade serves to welcome and orient them to the Isle, and the pirate way of life. Joey "Deft-Hands" is charged with broaching and maintaining these relations, and the Isle is made richer through his efforts to bring diversity and goodwill to a group of otherwise fairly xenophobic, untrusting individuals.

Darkwater Alley
Just down the way from the Square, shaded by thick, twisted trees by day and where the torchlight doesn’t reach at night, lies Darkwater Alley. Activities that cannot be officially sanctioned are permitted to take place here, and the Isle’s citizens are welcome to explore true freedom in its shadows, and learn the consequences of it as well.

The Yellin' Hole

 * While Thatch’s is a rowdy place, it still maintains a standard of decorum. This is the anything-goes dive-bar in opposition to that. The drinks are home-brewed here, and are as likely to poison you as make your night, and all manner of noise and unseemly interaction are utterly tolerated here. In true spirit of the Alley, there is no cybernetic chaperone here; everyone serves themselves, and everyone enters at their own risk.

The Talkin’ Hole

 * It’s a damn tough life through toil and strife that sailors undergo, and it is at times necessary to drop the act of keeping up a short life and a merry one. Pirates come here when they want to be something other than a pirate, and discuss topics not appropriate or taken seriously elsewhere. In opposition to the free-for-all atmosphere of the rest of the Alley, however, shenanigans and tomfoolery are heavily frowned upon here, and are likely to get the offender sent back to the noisier parts of town with a swift kick, or perhaps some scars to remind them.

Pirate Emotions

 * A mental health facility seems like something that should be found in a more prominent part of the Town than the Alley, but it proves to be the ideal place for it. The unmoderated atmosphere of the place encourages brutal and blatant honesty of people, with each other and with themselves, so the most thorough binges of introspection and purges of confession happen here quite naturally. Citizens are invited to blare their feelings here, to each other or to the empty void, so that they can return to the duties of the Council with clear heads and focused wills again.

Love and Support

 * This is a sort of Wall of Good Will. Often working in conjunction with the Hall of Legends, the skallywags of the Isle come here to express their heartfelt well-wishes to their mates who fall on hard times, or are called away to some peril or despair on the wide seas. Victor Storm collects and compiles these messages, and see that they reach their intended recipient at the proper time.

High Street
High Street runs all the way from the Docks to the Town Square, a long and true thoroughfare where all the various forms of commerce take place. In true pirate fashion, the layout of the businesses changes at a mercurial pace, so it is worth wandering the whole length daily, just to see the new goods acquired and being traded by an ever-changing array of honest merchants and shady grifters alike.

Pic's Gaming Hall
If the Tavern is too stuffy and the Alley too wild, the Gaming Hall serves as a sort of middle ground for crew diversions on the Isle. All manner of competitive and cooperative play are organized here, and many of the more technical games are recorded and shared for broadcast on Pirate Radio or Skallywag Theater, ensuring that everyone on the Isle can join the fun, even if they couldn’t be there in person.

The Gameroom

 * This is an open-air forum for citizens to come and discuss any number of activities. Indeed, many of the officially sanctioned games and events take their first organized steps right here before graduating to their own subsections of the Isle.

Crossbones Casino

 * When the pirates of the Isle are not gambling with their lives, some choose to gamble their loot here. The games are presided over by SaltyBot, another technological marvel built by Eggouus and Arachne, and "Seabound" Binkie can be found at play here more often than not.

Thieves' Haven

 * With a curious blending of the Isle’s magicks and the same tech that gave life to Yarr and Salty, the pirates can engage in unique adventures straight out of a skallywag’s finest dreams. Here they come to organize trips into the Sea of Thieves, where they hone their skills for sailing and raiding on the real world’s waters. The best of these adventures are recorded and sent to "Luxor" Jones over at Skallywag Theater, for review as both training and general entertainment for the rest of the Isle.

The Diamond Mines

 * Any who fancy themselves diggers and/or builders congregate here to organize special projects of art and adventure. These citizens’ minecrafting skills are put to work by Dread Captain Jane Barnaby making three-dimensional renderings of the Isle itself, and also serve as yet another theater for virtual escapades, these of a more land-based sort for the most part.

Pirates and Plunder

 * Some pirates of the Isle like to map and recreate their best adventures (or completely made-up ones) in a tabletop format, and that is what this space is reserved for. “Bad-Ear” Bellamy presides over these adventures, although any with a tale to tell may take the helm for a session or three.

The Guildhall
What would a Pirate Republic be without a rich and vibrant cultural community? The pursuit of such civilized arts is facilitated by the Guilds: collections of craftsmen and technical wizards who bring joy and creativity to the Isle. Each is presided over by a Guildmaster, singularly skilled and dedicated individuals who aim their arts in a true direction, leaving perhaps the most lasting mark of any who come to Isla de Oro.

Lorecrafter's Hall

 * The first guild to form on the Isle was, naturally, that of the Lorekeepers, the historians for the Council. Arachne directs his team to collect and codify any and all tales of the Isle, including the complete background tales of every citizen and character to come to its shores. Many of the Lorekeepers are themselves accomplished authors, and some of their tales can be found in the Library, in a very treasured section among the myriad volumes.

Swashbuckler's Studio

 * Visual arts of all manner are cultivated and presented here, and translate into the official symbols of the Isle. The Arrrtists are presided over by “Sea-Legs” Syd and Eye, and together they inspire their team to design the flags and other details of the Fleet, and also engage in some more… eccentric exercises of their craft.

Skallywag Theater

 * This is the main stage for the official events of the Isle, such as the Council-sanctioned forays into the Sea of Thieves. Memorable trips are distilled and displayed to the residents by "Luxor" Jones, in hopes to inspire their own participation in virtual adventures.

Theater o' Tales

 * Sailors of all stripes love to recount their greatest tales, always with a healthy spoonful of embellishment. And this is the place for the most ambitious of productions of that sort. The stage is set by Lord Grim to handle all manner of lyrical regalement here, with any and all welcome to fill any of the various roles the show may call for.

Pirate Radio
Well, if they can make a robot powered by rum, a fully functional radio station isn’t that far-fetched at all. And this is it; various types of music and chat are broadcast to all the Isle’s citizens from this ramshackle station. The most popular and entertaining shows are sanctioned, compiled, and performed here, from the sporadically engaged musical battles between Vaporwave Queen and "Sea-Snake" Snapper, to Rev’s Reverb for the musically astute, and the Crown Jewel of broadcasting of Isla de Oro, The Love Boat with Joey "Deft-Hands" and Dan Starhawk.

The Island

The Town

The Council of Bones

The Fleet

The Captains

The Officers

The Nightwatch

Yarrbot

Davy Jones

Della Rose

The Quacken

The Library

The Hall of Legends