The Hall of Legends

"No pirate ever truly dies."

This is the maxim under which the Hall of Legends was created. It is a memorial of all the pirates and ships of the Isle that have served with singular distinction, but have been taken away for any number of reasons. Their names and their deeds are recorded here for eternal posterity, but it is not a Book of the Dead by any means. These sailors could return at any time, the ships refitted and recommissioned as the whim takes, and their story is left open to continue to be told. After all, no pirate ever truly dies, no ship ever truly lost, that earns a plinth in these Halls.

Nuke Squid
He was the original member and founder of the Nightwatch. After establishing that hallowed institution of the Isle and elevating it to glory, his deal with Davy Jones came due, and he was taken back to the deep. But the Nightwatch all have singular powers of survival, and it is generally held that he will come back when his debt is cleared. For maybe the Nightwatchmen have died once before, but they certainly will never die again.

"Salty Fox" McMasters
One of the eldest and wisest of the Captains of the Isle, the Salty Fox is beloved by all. He is currently on a sabbatical for personal reasons, but every pirate on the Isla de Oro watches the horizon in hope of seeing him sail back to it one day.

Cappy
Cappy took over the helm of the Gutless Goon from Lord Pic when the latter joined the Council, and served with distinction up until his own promotion to Pirate Lord. Events in the wider world called him away, but the Council still holds him dear, and keeps his seat in Thatch's Saloon open for his hoped-for return.

Starhawk's Revenge
The Revenge was one of the original ships of the Fleet. Lords BC and Starhawk commandeered it singlehandedly (doublehandedly?) from a port in the Americas, after the latter sustained a significant injury that nearly killed him. They two sailed the massive galleon out to sea and turned her toward the Isla de Oro. On the way, they came across a number of castaways and maroonees, and by the time they made it back home, they had acquired a complete crew for her. Starhawk served as her Captain for a very long term before at last being admitted to the Council, and she was summarily retired (by rather violent means). Her long service has gained her remains a place in these hallowed halls, and the chance to one day be refitted and recommissioned.

Elsie the Pyro
Elsie earned the appellation ‘the Pyro’ after arriving at the Isle with a singularly fiery spirit. She was loud and brash, and frequently disturbed the peace of the Isle with her passion and wit (and with her multiple ignition sources, one of which she very unwisely used on a mango in BC’s presence, which led to the destruction of Starhawk’s Revenge, aboard which she served as Navigator). Some loved her, some disliked her, but no one can deny that she made a flaming splash and left her mark on the Isle. It is a restive watch that is kept for her return, both hoped for and dreaded.

Huntmaster "Bones" Graymarrow
Ever one for sneaking and skulking, Lord Graymarrow earned his title of "Huntmaster" most thoroughly. It was he who took care of the covert operations of the Council, blending in among enemies both foreign and domestic, and exposing them at their most vulnerable for the kill. If ever subtlety was required, or a deed done that was best not spoken of, Bones would be deployed to the shadows, where he would vanish until his task was complete. His reputation would dissuade most, but not all, thoughts of mutiny which might plant themselves among the general populace of the Isle. But Bones always got his mark, regardless.

His shadowy nature sometimes calls his motives and behavior into question, however, and at these times he elects to lay low on the Isle and allow matters to settle. He is currently on such a leave of absence, and is expected to walk out of a dark corner someday, as if he never left.

Fleet Admiral BC
The original Pirate Lord. Founder of the Isla de Oro. Lifelong Gentleman of the Sea. The idea of a free and independent 'kingdom' of skallywags was his brainchild, and he pursued and established it with unwavering focus. The Council are all equals, with equal voices, but BC's naturally carries more weight than the others out of the sheer respect he commands with his deeds. Indeed, the rest owe their fortunes and status to him, as much as any pirate can be said to 'owe' anybody, anyway.

The time comes in every venture, however noble and grand, to pass its mantle, and so that has come to pass on the Isla de Oro. The Founder himself has found himself indisposed to administrate any further, so he has taken ship across the sea. And until his return, it is with heavy hearts that the Isle continues on, living his dream in his stead. Every mango eaten on the Isle is now done so in tribute to the original Pirate Lord.

Captain St. Nicholas, and the Rudolph's Vengeance
When Captain St. Nicholas first came back from his exile, he found a lone fisherman who still worshipped the Old Gods. Recognizing the son of one of his beloved lords, he readily donated his ship and eagerly accepted admission to his crew. After refitting and rechristening the old schooner (which may or may not have involved dark rituals involving animal sacrifice), the demigod and his few new mates set out upon the sea, eventually finding the Isla de Oro.

St. Nicholas arrived at the Isle with a full crew and laden with provisions, ready to join the mission of the Council on his own terms. Aligned as they were, he was admitted without question, though many still wonder about his origins. But do not heed the rumors; his ship was not pulled into port by a team of flying reindeer. Or was it…?

Alas, the duties of captaincy proved too taxing for the demi-god at a certain point, and in one of the wilder displays of arcane power seen on the Isle, captain and ship merged one fateful night, quite literally. Nick was nowhere to be seen at the close of the ritual, and as there is no one else in existence who can successfully pilot the ship he personally blessed, she was interred, whole and hale, into the Hall, in a well-earned retirement position of singular renown. But none know the caprice of the Jolly Saint; should he decide to come out of his peculiar retirement, the Vengeance could be seen on the waves once again, delighting and then decimating the merchants and sailors of the British Crown.

Botmaster Flintlock
Flintlock is a mechanical genius and consummate inventor, having been one of the principle creators of Yarrbot, as well as several of the more sophisticated systems that keep the Isle running securely. He is a severe man who does not suffer fools, or upstarts, preferring the company of machines and programs since stepping down from the Council, as they simply “do what they’re told without getting ideas of their own”. This severity grants him an aura of terror to some, but those who get to know him can also attest to his loyalty and charm. Music and rum are his two great loves, and he can often be found wandering the village or along the beach with his mandolin, an uncorked bottle, or both, plucking and strumming for whoever might listen; or barring a traditional audience, for the sea and sky.

Having served in every conceivable post and position of the Council, Flintlock came to the conclusion that he had done all he could for the pirates of the Isle, and sailed away to find his adventure elsewhere. Leaving Yarrbot behind as a parting gift was surely not a final farewell, however; the angry tinkerer may return to our shores one day, strumming his trusty mando, swilling rum, and thumping recruits who step out of line.

Lord Pic
Pirate Lord Pic is the face of the Council, at least unofficially. With his impeccably-trimmed beard and moustache, his sharp and flamboyant garb, and his easy mannerisms, the self-styled ‘Pirate Prince’ serves as the diplomat of the Lords, being known for employing the ‘carrot method’ of persuasion where others might use the ‘stick method’ of discipline. But do not mistake him for a pushover as a result of this; he is more than capable of laying down the law when the occasion calls for it.

Even the kindest heart and the fairest face can fall to the ravages of cruel time. Lord Pic is in such a fight now, against forces that threaten to cloud his sunny disposition, and rob the twinkle from his eye. It is with faith in his insurmountable strength that the Isle trudges on, perhaps a little more homely and less regal for the loss of the Pirate Prince. Faith, and Fortune, may yet bring him back to our shores, weaving a tale of his foregone triumph and dancing a jig on the airwaves of Pirate Radio once again.

"Bad" Bonny Cormac
“Bad” Bonny Cormac is easily the most feared pirate on the Isle. All newcomers learn an automatic deference by watching the terror that follows in her wake, and woe to the recruit who mistakenly makes eye contact with her. Rumors abound of her gutting greenhorns for failing to salute properly, or torturing rulebreakers for fun. While not precisely charged with maintaining the discipline of the Isle, her reputation nonetheless keeps every single inhabitant in check whenever she is about.

Whether she becomes bored of thrashing newbies, or some urgent business takes precedence in her chaotic and mysterious life, is never known. She is often away for extended periods, so it is necessary to ensure that something about her is permanent and enshrined as a Founder of the Isle, even if it is just a plinth in the Hall. But beware, fresh fish: she looms over the Isle as a spirit, and could return as silently and coldly at any moment.

Alice Fairfax
When the Fleet Admiral stepped down and sailed across the sea, the vacancy was quickly filled by Orbit’s wife. A dashing lady through and through, she was a natural choice to join the Council, as she eschewed any formal titles that might set her apart from its other members, and immediately went about advocating for true and total democracy on the Isle. The atmosphere that has thus followed in the wake of her rise is noticeably clearer and more welcoming, and life amongst the pirates is more enjoyable than ever.

It is not an easy task, being a voice of reason amongst a band of skallywags, so after setting up an infrastructure of fairness and compassion among them, the Lady of the Isle took her ease and retired from the Council. She remains on the Isle, enjoying her leisure as a pirate aboard the Vixen's Fury, so if ever the spirit of the Isle begins to darken again, she will be on hand to combat it with a steady hand and an unmatched heart.

John "Orbit" Fairfax
Lord John “Orbit” Fairfax is perhaps the sharpest and most official Lord on the Council of Bones, due to his long service with the Royal Navy. Although he values the order and discipline instilled in him, he has no love for what he describes as a “gang o’ knaves too afraid te wipe their own arses wit’out the approval of a committee.” Instead, he enforces order among his pirate brethren, in order to better facilitate the freedom they enjoy. The fine irony of the line he walks is not lost on him, and he dances a jaunty jig indeed along it.

Lord Orbit stepped down one fine day, convinced that his work was done in the Council. Rather than sailing away from the Isle, however, he reoccupied his former post as a Marksman aboard the Gutless Goon. After a long term maintaining the order among his brethren, picking off high-value targets on raids is a worthy and enjoyable retirement. Still, the value he has brought to the Isla de Oro cannot be overstated, and his place in the Hall is accordingly earned.

Monty the Mutineer
Monty was one of those pirates seemingly born with the skallywag spirit, and Fate had its part in driving him to it as well. Kidnapped by the Spanish Navy as a child, it did not take him long to earn his moniker; he tried to literally overthrow the captain of that vessel one day by shoving him over the gunwale. Unfortunately, he sorely lacked the needed strength, and seemed utterly doomed to his own execution when the captain rounded on him and took him into hand. It was at that moment that the Quacken's Wrath came upon them, with fierce Captain Ebone at the helm, and the lad's salvation was assured with cannon fire and cutlass slash. He joined the pirate crew on the spot, and made himself famous on the Isle with dedication and loyalty seemingly at odds with his name.

He is away on the wide sea now, worldly responsibilities taking precedence, but only temporarily. He'll be back someday, no doubt with more tales of his travails as an eternal enemy of the status quo.

E-bone
The son of an English musician and a Spanish singer, Ebone took over command of the Quacken's Wrath directly from Flintlock himself. After having been one one of the longest-serving and most distinguished captains on the Isle, he ascended to the Council after the departure of Joey “Deft-Hands”, becoming Lord of the Fleet. Few are as respected as he, and as acting Commodore for the Isle, his legend and adoration only continue to grow.

It came to pass one fine day that Ebone disappeared into his quarters and was not seen for some hours. He emerged at twilight, with clouds of aroma billowing from behind him, and presented the entire Isle with the last and finest batch of cookies he would ever bake for his fellow pirates. He then wandered to the beach, hopped into a rowboat, and made his way out into the sea alone, and was not seen again. Perhaps he went to make peace with whatever demons were still haunting him, or perhaps he merely needed another adventure on the high seas. The citizens of the Isle all fervently hope that he returns someday, perhaps with a new recipe of goodies for his beloved crewmen.

"Danny-Boy" Starhawk
“Danny-Boy” Starhawk is one of the longest-serving and most distinguished skallywags on the Isle. He is something of a ‘People’s Lord’ as a result of this, though his own tenure is a permanent one as opposed to the elected position. He has gained the respect and admiration of all of the Isle’s inhabitants by virtue of his long service as captain of his own vessel, the Starhawk’s Revenge.

Life as a Councillor is demanding, and for many is simply not as rewarding as life on the seas, at the helm of your own ship. With the Revenge sitting in state in the Hall (rotting, he would say at times), he could take his own idleness no longer. He resigned, and became a simple citizen of the Isle once again, spending all his time at the ruins of his beloved ship, eagerly rebuilding and refitting her piece by piece. Taking the lessons of the past into account, ship and captain are expected to be a stronger team than ever before when his work is done.

Botmaster Arrstus
An ever-calculating and logical creature, Arrstus was the sole creator of Richarrrd, and the methods he used to bring him to life are a mystery to all but himself. Though he insists that it is mere science and physics, the sophistication of this particular automaton make him seem more magical than all the rest of the wonders of the Isle combined.

He abruptly left one day, citing 'other projects' among his reasons for doing so, and no one was surprised. His tinkerings surpassed even those of Flintlock, and it was inevitable that something else would call his attention away; some new technology, or some new method to devise them himself. The pirates of the Isle keep a watch for his return, in hopes that he will bring yet more wonders of the wide world back to share with the rest.

Captain "Sea-Legs" Syd
If ever there was anyone born to be a sailor, “Sea-Legs” Syd is one such. Quite literally born at sea, they are often more comfortable on a pitching deck than on the solid ground of the Isle. Whatever their legs stand on, however, they do so for their crew and the Council of Bones, in that order, with an unwavering spirit and dedication. Their prized possession in life is their frigate, the Sunken Cephalopod, a legendary vessel they spent half their life tracking down, and nearly lost it raising her from her watery grave. At the helm, with their favorite crew all about them, they raid and pillage with infectious glee, the green glow about their ship reflected and amplified in their eyes, always alight with equal parts greed and joy.

They had accomplished a nearly impossible task, finding and raising the Cephalopod singlehandedly, and her legend continued to grow under their sure hands. But the pull of the gem wearies the hardiest souls, so rather than succumb to its influence, they decided to remove the temptation entirely. Stepping down and handing the helm over to "Luxor" Jones, they took the opportunity to lie at some ease after their travails, trusting that this latest mate was of sturdy enough material to handle her with the same spirit, and the same resistance, that they themselves had.

The Island

The Town

The Council of Bones

The Fleet

The Captains

The Officers

The Nightwatch

Yarrbot

Davy Jones

Della Rose

The Quacken

The Library

The Hall of Legends